Commands & Communication with NPCs

FiFi the Wiccan
edited October 29 in Feedback & Suggestions
Since us Arians have been sharing the world with other the non-playable inhabitants of the same world, should we not be able to converse with them and tell them what we need? Would it not make sense for us to be able to issue commands to those we've tamed, hired, or bent to our will that follow us every step of the way?

These commands and the ability to communicate with NPCs would make Aria feel a little more like that living, breathing world that was advertised to us.

Ultima has a wealth of commands, so I will be listing most of them here that would make sense to exist within Aria—saves me time from having to fabricate so many myself; although, a few of these commands will be altered to suit Aria:


Banker
You Say Response
“Balance” or “Statement” The banker will tell you the amount of gold and platinum in your currency account, your transfer account and your secure account.
“Withdraw (amount)” Will place (amount) of gold from your bankbox in your backpack, if possible.

Hireling
These commands will prove useful if we are ever able to hire NPCs to do our bidding.
Command Response
“(Name) come” Summons the hireling to your location.
“(Name) drop” Option #1: Drops everything it’s carrying to the ground
Option #2: “I shall not drop my possessions!”
“(Name) follow” Follows targeted being.
“(Name) follow me” Follows you.
“(Name) friend” Treats targeted player as another owner.
“(Name) guard” Will guard you.
“(Name) hire” Responds with how much it will cost to hire him/her.
“(Name) kill”,“(Name) attack” Attacks targeted being.
“(Name) move” Makes the hireling move away so you can pass.
“(Name) report” Responds with how they feel about their job.
“(Name) stay” Stops and stays in current spot.
“(Name) stop” Cancels any current orders to guard or follow.
“(Name) transfer” Transfers complete ownership to targeted player.

House
These commands will give Landowners more control over their land in addition to who can and cannot enter their land.
Command Response
“I ban thee” Friends, co-owners and owners of a house which is set ‘Public’ can issue this command. It will bring up a targeting cursor to ban and eject someone. Friends and owners cannot be banned. By doing this, the person banned will be added to the banned list that is accessible from the house sign menu. There is a limit of 50 banned people per house.
“Remove thyself” Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to eject someone. Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door.
“I wish to lock this down” Locks an item down in your house. Only the owner, co-owners and friends can issue this command.
“I wish to release this” Removes lockdown and secure status on an item. Only the owner can unlock anything, friends and co-owners can only unlock items which they locked down.
“I wish to secure this” Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command.
“I wish to place a trash barrel” Will place a trash barrel inside a house, at the position where you are standing. Only the owner or co-ownercan issue this command. Owners, co-owners and friends can put trash in the barrel. After 3 minutes the trash will be deleted.

Murder Status
A new system—the Criminal System—that replaces the Karma System for the third ruleset will be introduced with Point Release 8. These commands will give Murderers another convenient way to check their Murder Count.
Command Response
“I must consider my sins” This will show your short term and long term murder count.

NPC
Command Response
“(Name) move” The NPC will step aside or away from you.
“(Name) time” The NPC will tell you the current time.
“(Name) where is [Town | Shop | Building]” The NPC will give you directions to the town, shop, or building you asked him about, if he knows the location.
“(Name) train” Can be used with almost any NPC. They will respond by telling you what skills they can teach you (if any).
“(Name) train (skill)” Say this to an NPC that has indicated it can teach that skill. The NPC will respond by telling you how much it will cost you to receive training in that skill, or it will tell you it cannot teach you more than you already know of that skill.

Pet
These commands could be considered in conjunction with the suggestion made here for new pet commands.
Command Response
“(Name) come” Summons a pet to your location.

(The pet will attempt to go to your location using more advanced pathfinding methods than with the Follow command. Those with magical abilities may attempt to Teleport directly.)
“(Name) drop” Drops everything it’s carrying to the ground, only works with bonded pets
“(Name) friend” Treats targeted player as another owner.
“(Name) release” Releases pet back into the wild (undoes taming).

Stablemaster
Command Response
“Retrieve”, “Claim” The stablemaster will give you back the pet(s) you stabled with him, or as many as you have follower slots for.
“Stable”, “stall” Will bring up a targeting cursor. Click on the pet you want to stable.
“Claim list” Will bring up a list of all pets the character has stabled, from which you can select one.
“Claim (Name)” The stablemaster will give you back the named pet (this command works only if the pet’s name is a single word)
“stablecount” Will report how many stable slots are occupied – eg 2/4 stable slots used.

Gatekeeper
Command Response
"Connections" The Gatekeeper will tell you which locations their Gate can take you.
“Valus” The Gatekeeper will attune you to Valus's Gate if it is connected their own Gate. If it is not connected, the Gatekeeper will relay what Gates are connected to their own Gate instead.
“Pyros' Landing” The Gatekeeper will attune you to Pyros' Landing's Gate if it is connected their own Gate. If it is not connected, the Gatekeeper will  relay what Gates are connected to their own Gate instead.
“Crossroads” The Gatekeeper will attune you to Crossroads' Gate if it is connected their own Gate. If it is not connected, the Gatekeeper will relay what Gates are connected to their own Gate instead.
"Eldeir Village" The Gatekeeper will attune you to Eldeir Village's Gate if it is connected their own Gate. If it is not connected, the Gatekeeper will relay what Gates are connected to their own Gate instead.
"Oasis" The Gatekeeper will attune you to Oasis's Gate if it is connected their own Gate. If it is not connected, the Gatekeeper will relay what Gates are connected to their own Gate instead.
"Black Forest Outpost" The Gatekeeper will attune you to Black Forest Outpost's Gate if it is connected their own Gate. If it is not connected, the Gatekeeper will relay what Gates are connected to their own Gate instead.
"Helm" The Gatekeeper will attune you to Helm's Gate if it is connected their own Gate. If it is not connected, the Gatekeeper will relay what Gates are connected to their own Gate instead.

Tillerman, Navigation by Hand
These commands will prove to be very useful for whenever rafts, boats, ships, and galleons are implemented into Aria.
Command Response
Possible directions are: Forward, forward left, forward right, backward, backwards, back, backward right, backwards right, back right, backward left, backwards left, back left.
“(Direction)” Move ship in desired direction.
“Drift left”, “Left” Moves ship to the left.
“Drift right”, “Right” Moves ship to the right.
“Furl sail”, “Stop” Stops current ship movement.
“One (direction)”, “(Direction) one” Moves ship one tile in desired direction and stops.
“Slow (direction)” Moves ship slowly in desired direction.
“Turn around”, “Come about” Turns ship around.
“Turn left”, "Port” Rotate ship 90º left.
“Turn right”, “Starboard” Rotate ship 90º right.
“Unfurl sail”, “Forward” Moves ship forward.

Tillerman, Navigation by Map
Similarly to navigation by hand, these commands may prove useful.
Command Response
“Continue” Resume plotted course after stopped.
“Furl sail”, “Stop” Stops current ship movement.
“Goto (#)” Sail directly to pin # on map, then continue on remainder of plotted course.
“Nav” Asks tillerman which pin # you are heading to on map.
“Single (#)” Sail directly to pin # on map, then stop. (note: if progress is stopped by dolphin etc using ‘continue’ will over ride the ‘single’ command, the boat will not stop at the designated pin and will continue the plotted course to its end)
“Start” Start along the charted course and continue until finished or stopped.

Towncryer
If every town in Aria gets a Towncrier.
Command Response
“news” The Towncryer will give you a bit of news, if he has some. Repeat the command to hear the next bit of news.

Vendor (Player)
I'm unfamiliar with Player Vendors, so I'm not certain if some of these commands already exist.
Command Response
* Name: The actual name of the Vendor or “Vendor”
“(Name) browse”, “(Name) view”, “(Name) look” Will open the backpack of the vendor for you so you can see what is inside. This acts the same as double-clickingon a vendor.
“(Name) buy”, “(Name) purchase” You will get a targeting cursor with which you can select the item you want to buy. If you do not have enough gold in your backpack the amount will be taken straight out of your currency account.
“(Name) collect”, “(Name) gold”, “(Name) get” If you are the owner of the vendor, he will give you the gold he is holding. The amount will be transferred to your currency account
“(Name) dismiss” If you are the owner of the vendor, he will terminate the contract of employment with you. The Vendor will self-destruct, leaving no corpse. Any items or gold he is holding will not be reimbursed, so remove all items and issue a “collect”command first.
“(Name) status”, “(Name) info” If you are the owner of the vendor, he will tell you how much gold he is holding, how much he costs per UO day and for how many days he will continue to work for you.

Vendor (Shop)
Yet again, I'm unfamiliar with Player Vendors, so I'm not certain if some of these commands already exist
Command Response
* Name: The actual name of the Vendor, or “Vendor”
“(Name) buy” The inventory of the vendor will be shown to you. You can select which items you want to buy. The amount will be taken straight out of your currency account and you receive the item(s) you purchased in your backpack.
“(Name) sell” The items in your backpack that can be sold to the vendor will be shown to you. You can select which items you want to sell.

Initiate Status
Command Response
“I renounce my Initiate status” Once used, the “Initiate” status will be removed from the player. There is no way to reverse this, so be very sure if you want to do this.



(E: Removed one command that already exists.)

Comments

  • _not_Lorn_not_Lorn United States
    Couldn’t agree more with this.

    Great work with the list, too. I don’t think I’ve ever seen something put together so well in any forum.
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