Armor and shields
As a person who has participated in sword and armor combat I would like to point out that this game has greatly underappreciated the shield skill. We have that that 2 people of equal skill are put at a disadvantage against the other one if you have a weapon AND shield vrs a 2 handed weapon or worse yet dual wielding. Not sure I said that right or not. Someone with a shield has a vastly greater defensive ability over the other 2 types. Shields in this game are weak only blocking for partial damage 1/4 of the time at GM. Lots of players want to play the roll of a tank but just can't in this game. Shields should block minimum 1/2 the time and absorb damage much better. Vrs arrows they should absorb most dmg if blocked but armor should not stop arrows (shortbow bypassing less armor than warbow etc) I'd like to see shields have more armor class as size goes up (kite higher than buckler) and +1 or 2 should be more like +5 to +10 minimum. These changes make it easier for a committed warrior to take more damage but no unfair advantage to taking others out. Changes to archery would help vrs lower armor and weaken vrs defenders. Just my 2 cents, I know this game is not realistic but melee only guys need some love. I wish wisdom was 50% pure resist at 50 instead of chance to resist 50 for the sacrifice made in other stats also.